Ha i love the mention of overanimating. I'm surprised you guys havewn't played some of the older games where this was an issue. First one that comes to mind is the Fantasia game for the Sega Genesis back in the day. What was a kool idea and a beautifully animated character (for the old 16bit days) ended up being VERY tough to control due to overanimating Mickey and so turning, jumping and generally doing anything felt slow and clunky.
I'm glad you guys reeled it in a bit and are focusing on keeping it highly playable and not just tons of gorgeous animation that ruins the experience. The designer of Ghost of a Tale, Seith, comes from working in the film industry and was able to do a lot of what you are doing with his project, and if what he's done solo is any indication of what professional animators can do ina game, this project is going to blow folk away!